Art by Neil Smith

Supervising Artist at NSC Creative.



Medieval Back and Forth

My entry into the Artstation's Medieval Back and Forth art challenge which recieved and Honorable Mention in the final results. Based on the concept art by the very talented Alex Danila.

Dragon Rises Artstation Challenge

My environment for the Dragon Rises Artstation Challenge, created in Unreal 5. Based on the excellent concept art by Solène Michon.

Grand Space Opera Challenge

Artstation Challenge entry created in Unreal 4. Based on the amazing key images by Chris Staehler.

Witches Den

Personal project created using the Unity HD Pipeline.

Tetrastar Spaceport

Tetrastar Spaceport is an interactive, immersive experience at the National Space Centre. Customers embark on a mission to Mars where they will need to work as a team to rescue important research and escape back to earth.I worked as a Art Supervisor for all the real-time elements of Tetrastar Spaceport, which included the interactive ride which takes customers on a dramatic ride a long the Martian surface.

Pink Floyd's The Dark Side of the Moon - 50th Anniversary

Pink Floyd’s iconic album ‘The Dark Side Of The Moon’, originally released in March 1973, turns 50, and what more fitting a place to celebrate it and experience it than in a Planetarium, through the music set to visuals. I worked as an Artist on several shots. I worked closely with the Director to take the previs animation to final renders.

The Room 1, 2 & 3

The Room games are a series of puzzle games originally released for the iPad. The first game was released back in 2012 to critical acclaim and went on to win a Bafta for Best British Game. The series became one of the most popular long running series on the iPad, collectively selling 11.5 million by 2016.

I began at working at Fireproof as a Junior Artist. I worked on The Room 1, Room 2 & Room 3, as well as updating The Room 1 for the PC Release. I was often working with a lead artist on the art for a particular level. By the Room 3 I had greater responsibilities, taking a whole level from white box to final art.

Omega Agent

Omega agent was originally released for the Samsung Gear VR and was one of the earliest VR games released for a VR platform. Inspired by the 1960s vision of the future, the player takes the role of a secret agent in training piloting a prototype jetpack.

I was responsible for designing and creating the huge sandbox island in which the game is set, including a city, sewers, caverns and secret underground base.


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Art by Neil Smith

Lead artist at NSC Creative.



Contact

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Art by Neil Smith

Lead artist at NSC Creative.



Resume

You can download my full CV here .

CompanyTitleYear
NSC CreativeRealtime Art SupervisorMar 2020 - Present

Lead CG ArtistDec 2018 - Mar 2020

CG ArtistOct 2015 - Dec 2018
Fireproof Studios3D ArtistOct 2011 - Oct 2015

Notable Productions

Production TitleRoleYear
Pink Floyd's Dark Side of the Moon · Planetarium FilmArtist at NSC Creative2023
Tetrastar Space Port · Interactive ExperienceRealtime Art Supervisor at NSC Creative2022
Capcom Go! The Apollo Story · Planetarium FilmPrevis Artist, Animation and Post Production Artist at NSC Creative2019
Expedition Space at The Eden Project · Interactive ExperienceArtist at NSC Creative2018
Mission Ferrari · Theme ParkAnimation and Post Production Artist at NSC Creative2016
The Room 3 · Video GameArtist at Fireproof Games2015
The Room 2 · Video GameArtist at Fireproof Games2013
Kill Zone: Shadowfall · Video GameArtist at Fireproof Games (Outsourced by Guerrilla Games)2013
The Room · Video GameArtist at Fireproof Games2012