Medieval Back and Forth
My entry into the Artstation's Medieval Back and Forth art challenge which recieved and Honorable Mention in the final results. Based on the concept art by the very talented Alex Danila.
Dragon Rises Artstation Challenge
My environment for the Dragon Rises Artstation Challenge, created in Unreal 5. Based on the excellent concept art by Solène Michon.
Grand Space Opera Challenge
Artstation Challenge entry created in Unreal 4. Based on the amazing key images by Chris Staehler.
Witches Den
Personal project created using the Unity HD Pipeline.
Tetrastar Spaceport
Tetrastar Spaceport is an interactive, immersive experience at the National Space Centre. Customers embark on a mission to Mars where they will need to work as a team to rescue important research and escape back to earth.I worked as a Art Supervisor for all the real-time elements of Tetrastar Spaceport, which included the interactive ride which takes customers on a dramatic ride a long the Martian surface.
Pink Floyd's The Dark Side of the Moon - 50th Anniversary
Pink Floyd’s iconic album ‘The Dark Side Of The Moon’, originally released in March 1973, turns 50, and what more fitting a place to celebrate it and experience it than in a Planetarium, through the music set to visuals. I worked as an Artist on several shots. I worked closely with the Director to take the previs animation to final renders.
The Room 1, 2 & 3
The Room games are a series of puzzle games originally released for the iPad. The first game was released back in 2012 to critical acclaim and went on to win a Bafta for Best British Game. The series became one of the most popular long running series on the iPad, collectively selling 11.5 million by 2016.
I began at working at Fireproof as a Junior Artist. I worked on The Room 1, Room 2 & Room 3, as well as updating The Room 1 for the PC Release. I was often working with a lead artist on the art for a particular level. By the Room 3 I had greater responsibilities, taking a whole level from white box to final art.
Omega Agent
Omega agent was originally released for the Samsung Gear VR and was one of the earliest VR games released for a VR platform. Inspired by the 1960s vision of the future, the player takes the role of a secret agent in training piloting a prototype jetpack.
I was responsible for designing and creating the huge sandbox island in which the game is set, including a city, sewers, caverns and secret underground base.
Resume
You can download my full CV here .
Company | Title | Year |
---|---|---|
NSC Creative | Realtime Art Supervisor | Mar 2020 - Present |
Lead CG Artist | Dec 2018 - Mar 2020 | |
CG Artist | Oct 2015 - Dec 2018 | |
Fireproof Studios | 3D Artist | Oct 2011 - Oct 2015 |
Notable Productions
Production Title | Role | Year |
---|---|---|
Pink Floyd's Dark Side of the Moon · Planetarium Film | Artist at NSC Creative | 2023 |
Tetrastar Space Port · Interactive Experience | Realtime Art Supervisor at NSC Creative | 2022 |
Capcom Go! The Apollo Story · Planetarium Film | Previs Artist, Animation and Post Production Artist at NSC Creative | 2019 |
Expedition Space at The Eden Project · Interactive Experience | Artist at NSC Creative | 2018 |
Mission Ferrari · Theme Park | Animation and Post Production Artist at NSC Creative | 2016 |
The Room 3 · Video Game | Artist at Fireproof Games | 2015 |
The Room 2 · Video Game | Artist at Fireproof Games | 2013 |
Kill Zone: Shadowfall · Video Game | Artist at Fireproof Games (Outsourced by Guerrilla Games) | 2013 |
The Room · Video Game | Artist at Fireproof Games | 2012 |